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Programme: Atlas 2018-19
Course: Using simulations in the classroom
Description:

Simulations have a number of potential benefits for teaching and learning. In encouraging students to apply their substantive knowledge to particular contexts they can help students develop a deeper understanding of that knowledge. The group work that forms the basis for many simulations creates shared experiences that can underpin community identities that continue beyond the simulation itself.  Students can also develop transferable skills, both technological and interpersonal, that can help them in their lives as they transition out of education and into employment.

Designing simulations can, however, seem rather daunting and potentially time-consuming. Likewise, acting as a ‘game leader’ - the person responsible for the running of the simulation – may be challenging when done for the first time.

In this workshop we will look at the core design principles of simulations and explore how these can be applied to your practice in the most effective and engaging way.

 

Who should attend?

Academic staff and GTAs who are interested in using simulations in the classroom

Learning outcomes

Attendees will have the opportunity to:

  • understand the key pedagogical principles underpinning the use of simulations
  • explore the core design principles of simulations and how they might apply to their practice
  • examine common problems in the facilitation of simulations and how to plan to avoid them
Prerequisites:
none
Event information:
  Date & Time Available to Availability  
    27/02/2019 14:00 - 16:00 Academic Staff, Professional Services Staff, PGR Student, PGT Student, GTA Available Request place
Additional Resources:
none
Training Provider:

LSE Training and Development System - version 1.0.4.8
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